https://www.skillshare.com/classes/Sci-fi-Vehicle-Creation-with-Blender-and-Substance-Painter/442057755
This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.
In a real studio environment, blockmesh models may be provided by a concept artist who used it to generate concept drawings and renderings. Concept art of the spaceship will be provided to use as reference while modeling, creating an immersive project environment that emulates a real world 3D artist's work task.
English | 6.5 hrs | Video: 720p | Project files
In this course, you'll learn to use Blender 3D's modelling tools to create a high-resolution model of an M249 Machine Gun. You'll learn retopology techniques in Blender that will allow you to create a low-poly version of your high-poly object. You'll also learn how to:
In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created in Substance Painter.